![]() Osmose leverages its scale, multi-decade operational experience and proprietary data analytics to deliver a unique and essential service that is cost-effective, improves infrastructure reliability and reduces risk for its utility and telecom customers. Terms of the transaction were not disclosed.įounded in 1934, Osmose is the leading provider of critical inspection, maintenance and restoration services for wood and steel infrastructure in the United States. Osmose will maintain its corporate headquarters in Peachtree City, Georgia, under the continued leadership of CEO Ron Childress and the Osmose management team. ("Osmose" or the "Company") from Kohlberg Investors VII, a fund managed by Kohlberg & Company, LLC. ![]() EQT Infrastructure to support Osmose's pursuit of growth and continued operational improvement by leveraging EQT's deep sector expertise in utility and telecom end markets as well as its network of Industrial AdvisorsĮQT Infrastructure today announced that it has acquired Osmose Utilities Services, Inc.Osmose benefits from attractive long-term industry tailwinds driven by aging infrastructure and increasing regulation and utilization of infrastructure for telecommunications.EQT Infrastructure has acquired Osmose Utilities Services, Inc., the leading provider of critical inspection, maintenance and restoration services for utility and telecom infrastructure in the U.S.
0 Comments
![]() Sometimes the dealer will commentate on the happenings of the game. Sticking with the D&D style, you’re required to use your imagination to visualize the happenings of the hero, which works well with the tabletop theme that the game is going for. There aren’t any cutscenes, instead the game opts to describe the narrative through text. Your character remains the same throughout Hand of Fate 2, but the game mainly tells the story through little vignettes of your journey. ![]() ![]() It is divided into 22 challenges, each having their own individual narrative. Hand of Fate 2 is made up of two interwoven gameplay styles: a Dungeons & Dragons style tabletop, text-based dungeon crawler and a hack and slash action game. “Every failure in combat can be balanced by success on the table,” That quote basically sums up what Hand of Fate 2 is all about, you can have bad luck with cards but still win because you fought good, or you can lose fights but can have luck with cards. All genres 2.5D 2D Action Adventure Animation & Modeling Anime Arcade Arena Assassin Atmospheric Audio Production Base Building Battle Royale Beat 'em up Block-breaker Board Game Building Bullet Hell Bullet Time Card game Cartoony Casual Choices Matter Christmas Sale City Builder Classic Colorful Comedy Crafting Cute Cyberpunk Dating Sim Design & Illustration Destruction Detective Difficult Diplomacy Drama Driving Dungeon Crawler Early Access Economy Education Episodic Exploration Family Family Friendly Fantasy Fast-Paced Female Protagonist Festive Fighting First Person Flight FMV Football FPS Free to Play Game Development God Game Gore Graphic Design Hack and Slash Hacking Hand-Drawn Hidden Object Historical Horror Isometric Jigsaw JRPG LEGO Lovecraft Management Massively Multiplayer Match-3 Maze Medieval Metroidvania Military MMO MMORPG MOBA Music Mystery Naval Noir Nudity Open World Operating System Parkour Party Photo Editing Physics Pinball Pirates Pixel Graphics Platformer Platformerm Point & Click Political Post-apocalyptic Psychological Horror Puzzle Racing Rail Shooter Realistic Relaxing Retro Rhythm Rogue-like Rogue-lite RPG RTS Sandbox Sci-Fi Sexual Content Shoot 'Em Up Shooter Side Scroller Side-Scroller Simulation Sniper Snooker/Pool Software Training Souls-Like Space Sports Stealth Steampunk Story Rich Strategy Subscription Superhero Survival Tactical Team Based Text-Based Third Person Third-person shooter Thriller Top-Down Tower Defense Trivia Turn-Based Turn-Based Combat Turn-Based Strategy Twin Stick Shooter Twin-Stick Utilities Video Production Violent Virtual Reality Visual Novel VR Walking Simulator War Web Publishing Western xing Zombies ![]() ![]() This is pretty distressing, and will slowly eat away at the guy's sanity. There's someone else there who comes back at the end of the day and finds the place trashed, with a slice of toast waiting for him. Our yeasty hero will have to find a way to satisfy its (literally) burning desires in different scenarios, all the while unaware of the havoc it's causing in its pursuit.Īnd you know, loaves of bread don't own homes. Now, that's pretty straightforward in a kitchen, but not so in a bedroom or toilet. The bread's sole purpose is to become toast. This one slice's objective is to be toasted, right? It sticks out of the pack and we just can't help ourselves, so we have to make it into a full game right away. It's natural and immediate: You can sense it as the team becomes transfixed, entranced, when playing that special prototype at the end of a game jam. Once we jam something like I Am Bread or Surgeon Simulator-and we have to go through a dozen ideas or so before we get something that works-we just know it's special. Surely you haven't heard of many titles where a wannabe doctor performs a brain transplant inside a speeding ambulance hitting potholes while getting stabbed by anesthetic syringes? Henrique Olifiers: We seem to be getting good at "mental." Trust me, we've got much weirder stuff than that in our game jams, and Surgeon Simulator-our previous game-isn't exactly normal, either. What was it about I Am Bread that made you think, You know what-this is mental, but let's do mental? Lots of unusual games are born of jams, but very few feature a protagonist you can spread the fruity stuff on. ![]() Take a look at the game in action, and if that doesn't answer all your questions about the game, read on for my exchange with Henrique Olifiers, Bossa co-founder and producer of I Am Bread. Today, it's arrived on Steam Early Access, and further developments can be monitored on Facebook. I Am Bread was born during an internal 48-hour games jam and, somehow, survived being tossed aside as something that would never sensibly work. This won't be a walk in the park to play more a wild stumble across a bathroom. However, since bread isn't known for its kinetic properties, getting from A (lovely soft loaf) to B (essential heat source) isn't going to be easy-and Bossa makes sure that the game's controls reflect bread's inherent the Stuff Has No Legs quality. I Am Bread is a brave new step into fresh madness for Bossa, though, a game where you control-SPOILER-a single slice of delicious, nutritious bread. It went a bit like this, only I killed my patient in under three minutes. You might recognize that name from Surgeon Simulator, a darkly comedic medical puzzle game that had me in stitches when I played its 2013 iteration on an Oculus Rift. But then there's I Am Bread, the new game from London's Bossa Studios. But pigeons, octopuses, goats, special operatives seemingly built out of Duplo blocks: They're all (sort of) living, breathing things-not so far removed, really, from your standard gaming protagonist, Swole Bro-Dude with a Big Gun. ![]() Contact us by clicking the “Help” button above or by calling our Customer Service Department at 86.The rise of zombies has come will you survive or join the horde? Our zombie costumes take their roots from the world-wide fascination of zombies, creatures that defy the laws of life and death and come from various origins. We’re available to assist you with your questions about size, fit, material, color and other aspects of dressing up in these popular costumes so you can have the best Halloween ever. If you have any questions about which zombie costume is right for you, or any of our other scary costumes, please contact the costume experts at Spirit Halloween. We also carry zombie masks and zombie makeup, either of which can make you look your dead best. You’ll look perfectly gruesome in one of our zombie costumes for adults! From full zombie outfits to a cursed zombie costume kit with a chest piece saying “cursed” along with gloves and a mask for a truly scary look. Whether you want to be a zombie hunter or zombie doctor, these reanimated corpse outfits are detailed in all the best ways. ![]() We’ve also got official Disney Zombie costumes for girls so they can dress up as Zoey or Eliza and make being undead fashionable, or Zed for boys. With her tattered fear leader dress, black and white pom poms and blood-spattered socks, she’s sure to invoke fear in anyone who encounters her. Girls undead look include a zombie cheerleader costume who’s read to consume everyone in her path, including football players. There’s no way even the most mature party guest won’t recoil when they catch just how scary you are in this perfect Halloween horror outfit. This skintight suit features the most grotesque rotting flesh imaginable, with the bloody guts exploding out of it. They can become mini versions of these corpses come back to life with Spirit’s selection of kids zombie costumes! Take a cue from pop culture with our Rob Zombie Michael Myers costume with latex mask, or make them scream with a yellow hazmat hazard zombie costume.Īmp up the gore factor with a one of our spookiest looks, our kids exploding guts zombie spandex suit costume. You can have the honor of making your friends scream in delighted fright.īoys and girls can’t get enough of brain-eating zombies who haunt humans. Zombies from beyond the grave are inherently scary. If you’re looking for zombie costume ideas, Spirit has dozens of options for you so you can become the perfect reanimated corpse! Voice your best zombie grunts and groans as you stumble around looking for people to spook. We can’t tell you what to do if you find yourself in the midst of a zombie apocalypse, but it can’t hurt to blend in with these undead beings. Excel at turning yourself from a human into a walking corpse with dramatic zombie makeup and accessories like a 3D zombie jaw or zombie teeth. Perfect your zombie walk when you dress up as one of these super spooky undead souls! You can choose the exact type of zombie Halloween costume that most appeals to you, like a working grave shift zombie, complete with blood-spattered white nurse dress, red headpiece and name plate to a retro waitress car hop zombie (though if she serves you brains, you may want to decline). ![]() And then changes to the SketchUp model require opening Layout and exporting the PDFs again. It is still necessary to scale the PDFs when imported (although the scale factor is predictable rather than requiring reference to the plan) and if I want to be able to position each elevation on the sheet in Bricscad I would need to import each elevation separately, use PDFCLIP to remove whitespace, and then move them around – so similar to the raster import option. Otherwise that workflow seems like a similar amount of effort to what I was doing. The hybrid part is interesting in that is provides sharper lines. I did try the Hybrid mode PDF export from Layout into Bricscad. Thanks all for the comments and suggestions. Saving the scaling steps and making changes easier as they would update automatically like an XREF. If I had the scenes set up in Sketchup and could import each into CAD as one would in Layout, that would be better. When the SketchUp model changes, I have to re-export the images but if the size and extents of screen is the same, then it comes into CAD just file with the same alignment. ![]() Position them on the sheet (model space) and add notes, dimensions, etc. Use IMAGECLIP in the CAD program to trim the raster images as needed.All the images are scaled together as they were all the same “scale” when exported from Sketchup. So some length on the images is used as a reference against the same distance on the plan. Scale the images to match the floor plan.Import the images into Bricscad as a raster (same process if in Autocad).Usually 3000 pixels or 4000 pixels wide will do it, depending on how I plan to use the image. That’s why I start with the widest one, as it will determine the scale. Each will be at the same “scale” on screen as the first one. Do this for all four sides or as many as needed.Rotate out so that the next side can be seen, create a new section, align face, etc.That way the scale of the next view will be the same as the first one. For the next elevation, don’t zoom – only pan and rotate view.Save that as a scene after getting shadows, etc. Pan and zoom so that it almost fills the screen. That leaves me with an elevation view of the building.Then select a face on that side and Align View. Starting with the widest side of the model, create a section cut through the base looking at the side of the building.Have the model on a terrain base that is a solid (it has the terrain top, flat sides, and a flat bottom) so that when it is cut in section the section fill will fill it in.Create the SketchUp model in sufficient detail with materials, etc.Does anyone know if that can be done or has been done?įor reference, here is how I do my elevations now: I’m thinking of a plug-in to Bricscad or Autocad that might work the way you can import a scene into Layout and have it hot-linked to the Sketchup file. I have a system that works well enough but is somewhat cumbersome, and I wonder if there might be a better way (not Layout – that does not have the CAD functionality I need). Generally they look better than elevations drawn with vectors (assuming resolution is sufficient) and I can get material colors, shadows, etc. I use raster images exported from SketchUp as elevations in my CAD program. But 3D modeling for almost every job is done in SketchUp. My construction documents are done in Bricscad (a very good Autocad clone), all in 2D so no BIM or anything like that. So I was wondering how may people used each and your opinions on them.Hi, I’m an Architect and have been using SketchUp since Version 2. Im a home designer not and interior decorator! I don't mind doing them in 3D, but customer always tend to look at the model and worry more about the wall tecture or color than they do the design. I draw a lot of piping and mechanical in 3D, but I like 2D for houseplans. Also heard alot about Draftsight which uses same Graebert engine. Looks like price already went up from last year. Kinda little bit worried that they will start doing like Autodesk now that they have been bought by Hexagon. I have heard good things about Bricscad but have not tried it yet. Also able to go back and forth between it and autocad flawlessly. I was able to bring in my blocks and lsp routines with no problems. I downloaded CorelCad and works just like Autocad. I quit my subscription after paying $8000 and about 12 years of subscriptions. ![]() I used to own Architecture Desktop, but I got tired of Autodesk going up on subscription and the price got out of hand for no more money than I make on the side drawing houses. I work full time as a pipe designer and draw houses on the side. I have been an Autocad user for over 25 years. ![]() ![]() The signal could also be the output from another circuit, of course, such as a daylight detector or comparator. The best way to do this is to send the signal to the block the redstone torch is attached to, as with the lever in the above picture. The clock can be stopped from ticking by supplying a signal that keeps the redstone torch switched off. To control a device such as a piston or dispenser, just use redstone wire to connect any part of the clock circuit to the device. With 8 repeaters, each set to 0.4 seconds delay, this clock will be on for 3.2 seconds, then off for 3.2 seconds, then on again. Controlling the timingĪdd more repeaters: each one provides 0.1?0.4 seconds of delay depending on how you set it. When making the clock, place the repeater before you finish the other wiring, and right click at least once to set a delay of 0.2 seconds (this is the fastest clock the torch can handle). In fact, without the repeater, the circuit would tick so fast that the torch would burn out. The repeater introduces a delay, to set the timing of the clock. The signal from the torch is fed back around to the block the torch is connected to, meaning that when the torch is lit, it switches itself off, which allows it to come back on, which switches it off and so on. ![]() This is a very simple circuit: it consists of a redstone torch and a repeater. Clocks are commonly used to repeatedly activate a device, such as a piston or dispenser. On this page you will see some of the basic circuits that you can adapt to do almost anything you might want to with Redstone.Ĭlocks (sometimes called oscillators, or timers) are circuits that generate a regular pulse. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |